Persistent Boot Hill RPG

One world.
Many entries.

Dustline keeps the frontier moving. Join a campaign in progress, make your move when you can, and return to a world that remembers it.

Time flows Your story Many entries

dustline > world

Active frontier

Live
World statusStorm moving east
Open threads07 unresolved
Your moveAwaiting response
What will you do?

The world layer

The campaign keeps moving, even when the table is away.

Build a shared record that gives every player a clear way back into the action—whether they were there last night or arrived after the dust settled.

01 / Timeline

Every consequence has a timestamp.

08:40

Event

The east gate opens under watch.

11:05

Action

Mara Voss leaves a message at the telegraph.

13:20

Report

A map fragment surfaces in Red Mesa.

Rulebook

Rules, referenced in play.

Keep character details and campaign canon close to every decision.

World map

Places carry their history.

Plot rumors, factions, and the landmarks players leave behind.

Your move, your time

Asynchronous by design.

A player can send an action from the road. The GM can advance the scene later. Everyone sees what changed and why.

  1. 01

    Declare

    Send a choice, question, or action when you are ready.

  2. 02

    Resolve

    GM judgment and automation make the next state clear.

  3. 03

    Remember

    The timeline, journals, and map retain the result.

GM command

Direct the world. Let it answer back.

From one command layer, run events, maintain character sheets, publish field reports, and give a new player the context needed to step into an ongoing story.

GM events and world controls

Push a development into the frontier, set its stakes, and make it available to the players it touches.

Event queueFaction pressureScene status

Logs, maps, journals

A shared account of what happened, where it happened, and who is carrying the next thread.

Build your world